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Designing Learning That Reduces Shame | Inclusive, Accessible Learning

Michael Osborne
Michael Osborne |

Shame is one of the most powerful forces in learning.

It shapes who participates.
It shapes who speaks up.
It shapes who quietly withdraws before a course has even begun.

For many people, learning environments do not feel neutral.
They feel risky.
They feel exposing.
They feel unsafe.

Inclusive learning design removes that pressure before it ever takes hold.

This article explores how learning designers, educators, and organisations can reduce shame through design and create environments where people feel safe enough to learn, try, and grow.


Why shame blocks learning at a neurological level

Shame is not a minor emotional response.
It activates the brain’s threat system.

When shame is present:

  • working memory is reduced

  • attention narrows

  • problem solving declines

  • self protection behaviours increase

This is why people freeze when they feel judged.
This is why learners avoid asking questions.
This is why silence often replaces curiosity.

If a learner does not feel safe, learning cannot happen.
This is not a mindset issue.
It is a neurological one.


How competitive learning systems reinforce shame

Many learning environments rely heavily on competition.

Leaderboards.
Timed challenges.
Public scoring.
Comparison metrics.

For some learners, these mechanics feel motivating.
For many others, they trigger stress, anxiety, and old narratives.

I am too slow.
I am not good enough.
I am always behind.

Shame feeds on comparison.
When systems encourage constant comparison, shame becomes part of the learning experience.

Inclusive learning design asks a different question:

How do we help people feel capable rather than exposed?

 

Why neurodivergent and disabled learners often internalise failure

Shame is rarely created in a single moment.
It develops over time.

Many neurodivergent and disabled learners have experienced:

  • repeated correction

  • misunderstanding

  • pressure to mask

  • rejection sensitivity

  • being labelled as difficult or inattentive

  • constant feedback focused on what is wrong

These experiences shape how people approach learning.

A small mistake can feel high stakes.
A simple task can feel like a test of worth.

Shame-aware design recognises this reality.
It does not assume a level playing field.
It designs with emotional context in mind.

Safety as a core design principle

Psychological safety is not a “nice to have”.
It is essential for learning.

Learning environments feel safer when they communicate:

  • you are not being judged

  • mistakes are expected

  • effort matters more than speed

  • you have choice

  • you have control over pace

  • support is available

Safety improves attention.
Safety increases working memory.
Safety allows curiosity to return.

When people feel safe, learning becomes possible.

Designing for psychological spaciousness

Psychological spaciousness means giving learners room.

Room to think.
Room to pause.
Room to decide without pressure.

Learning designers can create spaciousness by:

  • reducing cognitive load

  • breaking tasks into clear steps

  • offering more than one way to complete activities

  • allowing optional repetition

  • giving learners control over pace

  • using plain language

  • removing unnecessary timers

  • providing examples before assessment

  • keeping instructions predictable and consistent

Spaciousness reduces overwhelm.
Calm supports learning.

How cooperative learning systems protect dignity

Cooperative learning systems shift the focus away from individual performance.

Responsibility is shared.
Success is collective.
Support is normalised.

In cooperative environments:

  • people solve problems together

  • help is offered without judgement

  • comparison loses importance

This is why cooperative mechanics are central to experiences like A11yShip.

Participants learn by doing.
They experience barriers together.
They support each other through uncertainty.

Learning becomes human.
Dignity is preserved.

The link between shame and accessibility

Accessibility is not only technical.

It is emotional.
It is cognitive.
It is psychological.

Accessible learning environments reduce friction.
They reduce confusion.
They reduce shame.

When people do not have to fight the system, they can focus on learning.

This is why accessibility, neuroinclusion, and trauma-informed design overlap so closely.
Removing barriers also removes fear.

Learning becomes accessible when it becomes safe.

Designing inclusion in practice

Inclusive learning is not about lowering standards.
It is about lowering fear.

When shame is removed from design:

  • people participate more

  • questions increase

  • confidence grows

  • learning deepens

Design decisions matter.
They shape how people feel before they ever engage with content.

Closing reflection

Learning is not just an exchange of information.
It is a relationship between people, systems, and emotions.

Shame closes that relationship.
Safety opens it.

When we design learning that reduces shame, we do more than improve outcomes.
We create environments where people feel respected, capable, and able to grow without fear.

That is what inclusive learning looks like in practice.

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